Injustice: Gods Among Us [Issue #2] Review

With the release of Injustice: Gods Among Us, I’ve decided that it is appropriate to read and review/discuss the issues in the prequel comic books that lead up to the events in the game. These reviews will be put together at the end of the series, and will be followed by a review of the game. Keep in mind, they are more-so discussions and my thoughts on each issue. There will be spoilers.

Written by: Tom Taylor
Pencils by: Jheremy Raapack, Axel Gimenez
Inks by: Jheremy Raapack, Diana Egea
Colored by: Andrew Elder
Cover by: Jheremy Raapack
Publisher: DC Universe

Injustice: Gods Among Us #2 starts the day after the suspenseful conclusion of the first issue. Superman finds Jimmy dead, with the staple Joker card lying beside him and his broken camera. The comic then cuts to Batman at Star Lab, which finally reveals to us why exactly he is in Metropolis in the first place. It turns out that Kryptonite has been stolen, which is why Superman was not alerted. This news is quickly interrupted by Superman pleading for Batman’s help. He can’t find Lois, so the entirety of the Justice League team is called to search. It isn’t long before The Flash finds some vital information. Sequentially, Superman locates the Joker’s submarine, and finds Lois on a surgical bed within it. The room is then gassed, and Superman is confronted by Doomsday.

Once again, the comic felt short. By the end of the series, everything will probably fit together very nicely, but it is hard reading in such small bursts. While this comic felt a little anti-climatic (there was no real action to chew on), it actually developed a lot. We finally got introduced to many of the characters in the game (The Flash, Wonder Woman, Green Arrow, Cyborg, Doomsday), and this week’s cliffhanger makes me wonder how quickly things are going to go downhill. As I have mentioned in the previous review, I already know the majority of the plot-pieces and events that take place. However, things are moving rather quickly (far more quickly than I expected), which isn’t necessarily a bad thing. This issue also established that other Gotham villains are in Metropolis (no doubt leading up to a “bigger picture” of some sorts).

I felt that the first issue was better written, but this week’s episode had a different purpose. While the first issue had to introduce us to Superman’s motivations, the second issue is developing and setting up a greater conflict. With all of that in mind, it wouldn’t be completely fair to judge the two on the same level. Plus, this one had Superman lifting a submarine and throwing it onto a beach (which was pretty cool).

The last note I wanted to make was just how much the art style shines. While, in recommendation, I give Tom Taylor a lot of credit for this series, I want to highlight how much I am enjoying Jheremy Raapack’s art. The characters look very similar to their video-game equivalents, but it looks a lot more natural and fitting with the excess of detailing lines.

The only thing I am concerned about is if every issue will end on a cliffhanger. I simply don’t think its necessary to keep me intrigued.

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